X-Plane 10.30
Posted: 24 May 2014, 15:38
Hi Petr,
This is about HeliHUD, but may be it's also related to HID Macros. I've tried HeliHUD with X-Plane 10.30 and found out that it not correct draws font. Look, this is screen before HeliHUD activated:
And this is after:
I know (I tried this) simple:
float rgb[] = { 1.0, 1.0, 1.0 };
XPLMDrawString(rgb, x, y, const_cast<char *> (str.c_str()), NULL, xplmFont_Basic);
works without problem (xplmFont_Basic is defined in the XPLMGraphics.h). May be you'll kindly fix this?
Best regards,
Misha
This is about HeliHUD, but may be it's also related to HID Macros. I've tried HeliHUD with X-Plane 10.30 and found out that it not correct draws font. Look, this is screen before HeliHUD activated:
And this is after:
I know (I tried this) simple:
float rgb[] = { 1.0, 1.0, 1.0 };
XPLMDrawString(rgb, x, y, const_cast<char *> (str.c_str()), NULL, xplmFont_Basic);
works without problem (xplmFont_Basic is defined in the XPLMGraphics.h). May be you'll kindly fix this?
Best regards,
Misha