Keydown
Posted: 08 Oct 2013, 08:02
Morning all. Firstly thank you for this program. In my opinion a lot better than Xpadder & J2K.
I have a very simple Hurricane cockpit for Cliffs of Dover.
I have a push/pull switch to simulate the slow running cutout switch in the Hurricane cockpit. Pull to activate (this should send continuous keystrokes (activating the switch in game). The switch stays in this state until the switch is pushed in (closing it, with a single keystroke).
My problem is, only one keystroke is sent, when I pull the switch.
I have tried to find examples of other peoples work, and have gone through the "How To" section of the forum, but cannot quite find what I am looking for.
My script (and I don't really know what I am doing in this department) looks like this:
HIDMacros.IsButtonPressed "BU0836X Interface", 24
HIDMacros.SendKeys "J"
How do I keep the J key down, until I press the button in to close it?
Thanks to anyone who can point me in the right direction.
I have a very simple Hurricane cockpit for Cliffs of Dover.
I have a push/pull switch to simulate the slow running cutout switch in the Hurricane cockpit. Pull to activate (this should send continuous keystrokes (activating the switch in game). The switch stays in this state until the switch is pushed in (closing it, with a single keystroke).
My problem is, only one keystroke is sent, when I pull the switch.
I have tried to find examples of other peoples work, and have gone through the "How To" section of the forum, but cannot quite find what I am looking for.
My script (and I don't really know what I am doing in this department) looks like this:
HIDMacros.IsButtonPressed "BU0836X Interface", 24
HIDMacros.SendKeys "J"
How do I keep the J key down, until I press the button in to close it?
Thanks to anyone who can point me in the right direction.